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Neuroshima HEX 3.0: Desert Tribes

The eighteenth additional army for Neuroshima Hex, one of the longest-supported board games on the market!

1-4 players | 60-120 min | age 14+


This is an expansion. The Neuroshima Hex 3.0 board game is required to play.

Availability: Currently unavailable
Price: €10.00 10.00
quantity pcs

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Description

Neuroshima Hex: Desert Tribes - Portal Games - 1

People of the desert

What? You thought that desert meant one big, empty, silent death zone? For normies, sure, but everything that makes the newcomers cease to exist, simply makes the locals more indestructible. Be careful with them—these people of the desert, wasteland tribes, children of heat and contamination... all those who’ve decided survival is just another extreme sport.

Neuroshima Hex: Desert Tribes - Portal Games - 1

Resourceful

The desert is their mother. They breathe in the pollution and treat life in the wasteland like a hardening health procedure. They can transform trash into weapons, armor, or tools, and still have some left to sell at the junkyard. Ah, the desert people... They make good guides, mercenaries, and even allies, if you manage to pull it off. But do NOT make enemies of them, especially on their territory—it’s never a good idea. Never.

Neuroshima Hex: Desert Tribes - Portal Games - 2

Special abilities

The Desert Tribes are able to hide their units to create Foundation tiles and use them in a variety of ways. Some units gain additional advantages when hiding, while others gain Strength from Foundation tiles. With four Move tiles as well as two Mirages, the Army has an above-average ability to manipulate the placement of units on the board. The disadvantages of the Army are that the units have few attack directions, they have low attack values, a lack of Netters, and a poor HQ defense when several enemy units attack it with Melee.

Neuroshima Hex: Desert Tribes - Portal Games - 3

Turn the art of survival into a combat sport

Desert Tribes’ strength lies in ambushes and disappearing from the opponents' sight. Hide your units, turn them into Foundation tiles, use the associated effects, and jump out of nowhere right in the heart of the battle when the fight begins. Ambushes bring a set of abilities triggered during the hiding of a unit: a bola will immobilize the enemy, a sting will injure them, and a bug will allow you to sneak under another unit.

Neuroshima Hex: Desert Tribes - Portal Games - components
COMPONENTS:
  • 35 Desert Tribes tiles
  • 2 Desert Tribes markers
  • 3 Dodge markers
  • 11 Foundation markers
  • 2 Bola markers
  • 1 replacement tile
  • rulebook

Download the rulebook: [LINK]

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