Neuroshima Hex 3.0 Bundle 17 army packs

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Price: €119.95

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Description

Neuroshima Hex! is a fast-paced, tactical board game for 2 to 4 players. The Earth lies in the waste of mankind’s greatest and most destructive war. Each player controls one of the armies and fights for dominance in a dark and gritty future.

This bundle contains all 17 faction expansions ever released for Neuroshima Hex! Discover them all and find new strategies to win the game!

 

 

 

Neuroshima Hex 3.0: Merchants Guild

Keypoints:

  • The seventeenth additional army for Neuroshima Hex, one of the longest-supported board games on the market!
  • Change how you think about discarding tokens and set aside the ones that will bring you the most Gambles to pay off your units' special abilities.
  • For the discarded tile, you will receive Gambles equal to its initiative. You have the decision to make: do you deploy a fast unit on the board or dismiss it to gain Gambles and pay for the special abilities of the other tiles?

 

 

 

 

Neuroshima Hex 3.0: Pirates

Keypoints:

  • The standard Battlefield is becoming bigger thanks to the Water Spaces where only units with the Drift trait are allowed!
  • Lead the Pirates to board and dominate the battlefield with the Bosman, Smuggler or Steersman!

 

 

 

 

Neuroshima Hex! 3.0: Steel Police

Keypoints:

  • The Steel Police army pack introduces a new ability in a Neuroshima Hex line
  • The army's author in none other than the game's author – Michał Oracz
  • Neuroshima Hex! Steel Police is the first army pack, part of a series of mini game expansions containing one Neuroshima Hex army

 

 

 

 

Neuroshima HEX 3.0: Beasts

Keypoints:

  • New aggressive Beast faction with dangerous Friendly Fire and Agony abilities;
  • Moloch releases his mutant monsters - develop tactics for them and lead them to the final destruction of mankind!

 

 

 

 

Neuroshima Hex! 3.0: Troglodytes

Keypoints:

  • They earn Satiety markers by cannibalizing their own units - those with Greater Satiety gain better resistance and mobility (they can inflict more wounds)
  • An interesting faction that comes with a large number of fighting units, that get reduced by their own units for the sake of those that stay on the map. 

 

 

Neuroshima Hex! 3.0: Sand Runners

Keypoints:

  • Sandstorm mechanic
  • double-sided HQ, which allows it to eliminate a single, slower threat before it attacks
  • Some Sand Runner Warriors have Features like Modules that helps them support each other during Battles

 

 

 

 

Neuroshima Hex! 3.0: Iron Gang

Keypoints:

  • Biker gang theme works and makes the army interesting.
  • Playing the army feels unique.
  • Easy to play, not a huge departure from the base armies.

 

 

 

 

NS HEX 3.0: Vegas

Keypoints:

  • New abilities - control the enemy
  • New units - agitatos

 

 

 

 

Neuroshima Hex: Smart

Keypoints:

  • enormous mobility of troops around the HQ, a possibility to create powerful firing lines
  • special Transporter ability, which gives them an additional chance to place the right unit in the right spot

 

 

 

 

Neuroshima Hex: New York

Keypoints:

  • New Units
  • New Tactics

 

 

 

 

Neuroshima Hex: Neojungle

Keypoints:

  • The main advantage of this army is the ability to create a Motherland
  • Even weak units alone can become fast and efficient killers

 

 

 

 

Neuroshima Hex: Death Breath

Keypoints:

  • Death Breath army is designed by Michał Oracz, introduces zombie-like forces who can come back on board after they are killed;
  • New fascinating abilities, new things to discover and yet, this is old good Neuroshima Hex.

 

 

 

 

Neuroshima Hex! 3.0: Uranopolis

Keypoints:

  • the main advantage of the army is the large number of units with powerful attack strength
  • thanks to their Toughness, more Uranopolis units remain on the board after each battle
  • new Power Supply mechanic

 

 

 

 

NS HEX 3.0: Mississippi

Keypoints:

  • New abilities - surprise attack and paralyze attack
  • New units - intoxicate the enemy

 

 

 

 

Neuroshima Hex: Mephisto

Keypoints:

  • Neuroshima Hex! Mephisto started life as a fan-created army expansion for Neuroshima Hex!

 

 

 

 

Neuroshima Hex: Sharrash

Keypoints:

  • include their HQ's mobility, the ability to blow up even the fastest enemy units
  • ability to paralyze the slower ones, and using mortars to bypass the enemy's defenses.
  • special Foundation Tile (the Hole), which is difficult to discard and can easily thwart the enemy's plans.

 

 

 

 

Neuroshima Hex: Dancer

Keypoints:

  • The army’s author is one of the game's most hardcore fans Rustan Håkansson from Sweden
  • Dancer was first published as a PDF file on BoardGameGeek and soon became very popular
  • This army has three HQ tiles and no unit tiles at all! All tiles in this army are action tiles

 

 

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